The landscape for massively multi-player games (MMOs) contained some new additions in 2012, but only a few of those were high-profile titles. TERA, from En Masse Entertainment, is essentially an Asian-designed game with some changes to reflect the tastes of the North American audience.
While the character and world design sports some unique elements, what makes the game stand out is the combat. For long-time MMO players who remember Asheron’s Call 2 and players’ ability to dodge incoming attacks, that element has returned in TERA. Of course, having such a combat system suffers if there is any lag between the player’s computer and the servers. On several occasions, the game seemed to stutter and combat went from totally owning the non-player character (NPC) enemy to a scramble-to-keep-alive moment.





