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Reach for the Sky: Halo raises the bar on single shooter action

Reach for the Sky:  Halo raises the bar on single shooter action

What’s so important about the planet of Reach? Is it the way that all the native grasses sway in unison when the wind blows? Maybe it's the urban architecture, which has the soulless, open style of shopping malls and airport terminals. Or perhaps it's the planet's collection of anti-aircraft batteries, superpowered shield generators, spacecraft launchpads and other significant military installations, none of which seem to be defended by an army of any size or skill.

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How The Mighty Have Fallen: Metroid makes an off balance transition to the Wii

How The Mighty Have Fallen: Metroid makes an off balance transition to the Wii

During the movie that opens Metroid: Other M, Samus Aran, the bounty hunter star of the franchise, is revealed stretched out in the same aqua blue bodysuit in which she ended the original Metroid. Now, however, she wears high heels and hauls quite a caboose. Maybe it balances the linebacker shoulders her suit of armor has developed. Or maybe the designers of Other M thought it would captivate gamers as they watched Samus sashay through the game's cut scenes.

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A Straight Up Shooter: Dog Days holds few genuine surprises

A Straight Up Shooter: Dog Days holds few genuine surprises

Kane and Lynch are two bickering hit men who can't seem to get along without one another. Dog Days, their second videogame shooter together, finds them squabbling their way through the byways of Shanghai, with the camera tagging along behind Lynch with the handheld shakiness beloved by cinema verité and episodes of C.O.P.S.. The image, which is continually grainy and spotted with light reflections, often pixelates and glitches like a cheap digital camera undergoing gunfire, which is presumably the effect that the game's designers were going for.

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A Mindless Summer Rampage: Crackdown can't blast through its shortcomings

A Mindless Summer Rampage: Crackdown can't blast through its shortcomings

The same thing happens every day. The sun, rising unseen, illuminates Pacific City with a vague, generic glow. In this unwashed daylight, Pacific City's buildings, which glower with foreboding imperialism in the darkness, are revealed to be charmless monoliths—a warren of cardboard box offices and oatmeal can towers. An occasional flock of paper scraps churn through the air in the otherwise featureless corners and alleyways. As the light emerges, so do the city's sanest residents. I say "sanest," though I would be hard-pressed to defend the mental health of citizens who insist on loitering in the streets like herd animals—a meandering obstacle course that the game admonishes me for mowing down.


Then the same thing happens every night. The streams of citizens evaporate as darkness oozes into the streets along with a dense backwash of mutants: pale, bulbous men studded with bony spikes, and wiry screaming women with frazzled hair. Outnumbering the healthy citizens, the freaks clog every corner of nocturnal Pacific City. Throwing punches at them results in a dense flurry of motion as I flit from one to the next, and it's a simple matter to leap to the roof of a nearby building and target them with firearms. But that maneuver is likely to summon a carload or two of the game's gang of human rebels, with their automatic rifles, endless ammunition and ability to track me across rooftops.
The same thing happens every year. I find myself leaping from rooftop to rooftop, from skyscraper to street and back up again, as I bounce and climb around crime-infested cities. But unlike the truly epic scale of last summer's inFamous and Prototype, the feeble heights and featureless skyline of Crackdown 2 present me with limited opportunities for super-powered heroics. I'm no longer impressed that I'm able to leap to the top of tall buildings in a single bound. In Crackdown 2 I'm merely a bundle of offensive maneuvers ricocheting around a mockup metropolis, pretending to save the day and night when all I'm really doing is going through the motions.

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I Put A Spell On You: Harry Potter makes its way onto the small screen

I Put A Spell On You: Harry Potter makes its way onto the small screen

The behavior of tourists who persist in visiting Florida during the hottest summer on planet Earth can possibly be explained by the presence of The Wizarding World of Harry Potter, a Universal Orlando Resort island that boasts several wizard-themed roller coasters, a faux enchanted castle and refreshments such as butterbeer. It just opened and it's a smash hit.

But for Potter fans with lower tolerances for heat and ride-line congestion, the sensible alternative is LEGO Harry Potter: Years 1-4, which utilizes four volumes of the novels' magical locations as blueprints for several hundred virtual wizarding playsets. Although they are woven into the Harry Potter narrative, the game's levels are basically romps through Harry Potter LEGO toyboxes.

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